Command: Lieutenant and Observer each with assistant
The officers leading the Gurkhas are both British as is common in Gurkha units, the practice continues to this day although less than in the past. The lieutenant proved perplexing to build from a gaming vs history stance, in bolt action it would be best to give him his free SMG, but as my Para buddy argues; no officer in charge of a Gurkha unit would ever need to draw his side arm. In the end I opted for a pistol, which will never get fired, the additional attacks in close combat will count as his bodyguard doing a Nork Deddog impression (Ogryns ain't as tough as Gurkhas).
The platoon's Observer will either give me a ton of off table artillery in combination with his Indian colleague from the last post, or serve as an additional assistant for the officer.
Support teams: Boys ATR, 2" Mortar and Sniper team
The Slouch hats are technically for turning the Desert Rats into Australians, but the Nepalese were among the first to adopt this headgear. The only difference being the skin tone, I used an old tutorial for Egytian skin from Jenova, who does excellent skin tones. Disappointingly GW has discontinued the Snakebite leather that worked so perfectly so I had to substitute their XV88, though I had to search long and hard to find a close enough colour.
I opted for the same organisation as the Indian platoon, a close variant of the historical platoon make up filtered through Bolt Action's points system, subsequently one of the ineffective LMGs has been replaced with a sniper team, but I doubt any of the LMG teams will see much action.
I also added a few additional SMGs to assist the Gurkhas close up fighting style, at least they are discounted to make up for the Gurkhas already having tough fighters.
Currently the plan is to get a M3 Grant, a Humber Mk II, and a HMG Jeep, perhaps a truck as well. The Grant is different enough from the generic Sherman and boasts a good mix of anti-infantry and anti-tank firepower without being overpriced. The Humber is close-topped reece with a light autocannon, the rich man's HMG or the poor man's AT gun. The HMG jeep is mainly due to the annoying fact that LRDG/SAS vehicles are only in the 'Behind Enemy Lines' selector.
So far the army lacks anti-tank firepower, but I think that the planned purchases should let me pin armour out of the game. What do you think?